The Library Recommends - April 2018


Early Childhood Years Elementary Middle School High School Teacher & Staff

Middle School

A generation ago, Constantine Madden came close to achieving what no magician had ever achieved: the ability to bring back the dead. He didn't succeeed . . . but he did find a way to keep himself alive, inside a young child named Callum Hunt.

Now Call is one of the most feared and reviled students in the history of the Magisterium, thought to be responsible for a devastating death and an ever-present threat of war. As a result, Call has been imprisoned and interrogated. Everyone wants to know what Constantine was up to -- and how he lives on.

But Call has no idea.

It is only when he's broken out of prison that the full potential of Constantine's plan is suddenly in his hands . . . and he must decide what to do with his power.

In this spellbinding fourth book of the Magisterium, bestselling authors Holly Black and Cassandra Clare take us beyond the realm of the living, and into the dangers of the dead. (www.amazon.com)
 
 
Magnus Chase, a once-homeless teen, is a resident of the Hotel Valhalla and one of Odin's chosen warriors. As the son of Frey, the god of summer, fertility, and health, Magnus isn't naturally inclined to fighting. But he has strong and steadfast friends, including Hearthstone the elf, Blitzen the dwarf, and Samirah the Valkyrie, and together they have achieved brave deeds, such as defeating Fenris Wolf and battling giants for Thor's hammer, Mjolnir. Now Magnus faces his most dangerous trial yet. His cousin, Annabeth, recruits her boyfriend, Percy Jackson, to give Magnus some pointers, but will his training be enough?
Loki is free from his chains. He's readying Naglfar, the Ship of the Dead, complete with a host of giants and zombies, to sail against the Asgardian gods and begin the final battle of Ragnarok. It's up to Magnus and his friends to stop him, but to do so they will have to sail across the oceans of Midgard, Jotunheim, and Niflheim in a desperate race to reach Naglfar before it's ready to sail. Along the way, they will face angry sea gods, hostile giants, and an evil fire-breathing dragon. Magnus's biggest challenge will be facing his own inner demons. Does he have what it takes to outwit the wily trickster god? (www.amazon.com)
 
 
The pressure's really piling up on Greg Heffley. The only thing he's good at is playing video games, but his mother wants him to broaden his horizons by doing something-anything!-else. When Greg finds an old video camera in his basement, he thinks he may have discovered just the thing to prove he's got big-time talent. With the help of his best friend, Rowley, Greg hatches a plan to make a scary movie . . . and to become rich and famous in the process. But is doubling down on moviemaking a smart plan? Or is it just a recipe for doubling Greg's troubles? (www.amazon.com)

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